
Once you start to pay attention to gamification, you will probably begin to notice that it is everywhere! Personally, I didn’t realise how much gamification I have been exposed to and participated with until I really started to pay attention.
Here’s a short podcast I made shortly after discovering gamification.
Hold on, what is gamification?

Gamification is the concept of integrating gaming mechanics and game dynamics into non-gaming activities. It can be used to motivate and provide encouragement. (Hamari, J, Koivisto J, 2015,)
What do you mean by gaming mechanics and game dynamics?
Gaming mechanics
- Point Systems – These are used to cumulatively reward players and act as an instant positive reinforcement.
- Challenges, trophies, badges/medals and accomplishments – a visible reward for reaching new levels or completing a goal.
- Levels- To show players have completed a goal or task.
- Virtual Goods- incentivise the player to keep working or being active within the game by allowing ‘purchasing’ of the virtual goods (often with the points a player has collected)
- Classification Table, ranking score table or leader boards are used to display the position of the player within the game.
Gaming Dynamics
- Rewards – presented after an action or activity completed to positively reinforce the player and encourage a repetition of the action.
- Status – acts as recognition of participation, such as levelling up.
- Accomplishment/Fulfilment -Encourages players to continue working on a task as a sense of accomplishment is achieved when the goal is completed.
- Self-expression – Players need the ability to express themselves within games. for example, customisable avatars which can set players apart and allow people to display their independence.
- Competition can give some players a sense of gratification by comparing their performance with other players.
(Da Rocha Seixas, L, Sandro Gomes, A, De Melo Filho, IJ, 2015)

Okay now we understand what Gamification is, how is it used?
Due to gamification being so motivating it has been adopted into so many industries!
Let’s’ have a look at some examples…
You can find many gamification applications in the health industry – such as apps which support people to quit smoking such as MyQuit Buddy or support them with their fitness goals, like MyFitnessPal.
Gamification in Business, surely not?!
Remember the McDonald’s monopoly game? An analogue version of gamification.
How about the Coles – little shop promotions (Although I will keep my opinions on that for another future blog, or feel free to have a look at the quick video I posted on twitter whilst I was in the heat of the moment)
Woolworths discovery garden promotion, Hungry Jacks app, Boost Juice.
Gamification is not only used in business as promotional material, it is also harnessed within organisations.
There’s many applications available to support or engage employees, such as iActionable , Team Treehouse, Battle Jungle, Centrical.

Now that your paying attention to gamification, you may be realising, like me that you have actually participated in gamification in the education sector. It wasn’t until I was really paying attention that I realised I had been motivated with gamification by a math tutor I had years ago in high school. I was rewarded for completing the questions by playing mini games on the computer. My sister had Mathletics during her education
These days there’s even gamification programs such as – Classcraft, Rezzly, ClassDojo and Gradecraft and personal education apps such as Duolingo which assist you learning a new language!
Once you start looking into it there are heaps of personal apps to support your own journey for motivation, whether that’s beginning and supporting habits such as Habitica, or concentration supporting applications such as Forest or Flora.
Then there’s some apps that has got me thinking, What came first, the game or the gamification?
Such as Pokémon Go. Was this designed as a game, or an app to encourage people to get outside into their local environments?
I’d love to hear about your experience with gamification in the comment section down below.
Are you like me, and have participated with gamification without even realising?
Or better yet do you utilise and benefit from some gamified applications or programs?
I know I am looking forward to exploring our gamified world more!
References
Da Rocha Seixas, L, Sandro Gomes, A, De Melo Filho, IJ, 2015, ‘Effectiveness of gamification in the engagement of students’, Computers in Human Behaviour, vol. 58, pp.48-63 doi:10.1016/j.chb.2015.11.021
Hamari, J, Koivisto J, 2015, ‘Why do people use gamification services?’, International Journal of Information Management, vol. 35 no. 4, pp. 418-431, doi: 10.1016/j.ijinfomgt.2015.04.006

